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Scrying Orb

come, ponder

Your game night in one place: prep the module, run the fight, every player's sheet on their phone, and an AI orb that knows your table.

At your table

From the first note to the last blow.

Before the night

Prepare the module

Your cast and their stat blocks, a bestiary, encounters ready to run, and loot to hand out. Write the documents your players read, and say who reads each one.

The desk's Prepare page: a table's cast with stat blocks, its bestiary and encounters, and loot to give.

At the table

Run the fight

Start an encounter and the orb rolls the monsters' initiative, keeps the order and every hit point, and rolls saves and damage against the fight. Spells and conditions are a drawer away.

The desk's Play page mid-fight: the party's health down the left, the initiative order, and the DM's tools.

In their hands

Every sheet on a phone

Players carry the whole sheet, with a Combat tab that shows the order and when their turn comes. You apply the damage from the desk, and their sheet follows.

A character sheet on a phone: abilities, hit points and the Combat tab.

Between sessions

The orb ponders with them

A player makes their character one question at a time, with the orb offering ideas when they want them. Later they ponder looks, history, values and aims together, and the orb paints a portrait.

The orb on a phone, offering a player suggestions for their character's story.

Your players

Players join on their phones.

You hold the invitations. Send a link to the people at your table, and they're in.

  1. You send a link

    Each invite opens the app and seats them at your table.

  2. They wake a character

    Species, class, scores and story, one question at a time, with the orb.

  3. They say when they're free

    Everyone paints the days they can play, and you pick the best one.

The table is invite-only.

The waitlist is the way in. We open seats a few tables at a time, and read every note.

What you run, how often, how many players.